![]() These are all important features, as they serve to make games not only entertaining and gratifying, but also immersive. Many games companies, while not completely overlooking haptics as an important feature, tend to keep it in the background while prioritizing other aspects of game design like combat mechanics, graphical fidelity, and sound design. If Hogwarts Legacy can add a setting to flip this function, thereby including left-handed players, it would be even better and a bigger step forward. While there are plenty of spells that probably won't be in Hogwarts Legacy, the many that will be made available to players can be powerful, instrumental tools, and this importance will be conveyed through the emulation of actually holding a magical wand in one hand. Related: Why Hogwarts Legacy Looks Like A TrilogyÄualSense haptics being isolated to the right side of the controller, left-handed exclusion aside, is also an ingenious move. Other confirmed implementations include crushing up ingredients for potions and handling rambunctious and ornery mandrakes, with plenty more uses likely to become clear once the game launches. Adaptive triggers and haptic feedback will play a role in a number of activities and events throughout the course of the game, such as flying a hippogriff or broomstick or riding in the high-speed minecarts at Gringotts. ![]() ![]() For players who want to feel immersed during the more passive, pacifistic portions of the game, the DualSense will still come into play. The world-building of this upcoming game, perhaps unsurprisingly, is a major focus, as evidenced by a recent Hogwarts Legacy ASMR video. ![]()
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